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Shared.Stats

Stores statistical data.

REPLICATE_PERMISSIONS :{[number]: boolean} | nil

A table mapping UserIds to booleans indicating whether that user is allowed to receive server stats updates. If nil, stats are sent to all players.

Client

TOTAL_ENTITIES_CULLED : number

Total number of entities that have been culled on the client.

ENTITIES_MOVED_THIS_FRAME : number

Number of entities that had their CFrames moved in the current frame.

TOTAL_CLIENT_ENTITIES_CHECKED_THIS_FRAME : number

Total number of client entities that were checked for updates in the current frame during interpolation.

TOTAL_CLIENT_ENTITIES : number

Total number of entities registered on the client.

AVG_INTERPOLATION_TIME_MS : number

Average time in milliseconds taken for interpolation calculations on the client.

BYTES_RECEIVED_PER_SEC : number

Average number of raw bytes received per second by the client for entity replication. Does not include compression.

NEW_ENTITIES_PER_SEC : number

Average number of new entities registered per second on the client.

REMOVED_ENTITIES_PER_SEC : number

Average number of entities removed per second on the client.

ENTITY_REMOVALS_PER_SEC : number

Average number of entity removals processed per second on the client.

Server

AVG_TICKER_TIME_MS : number

Average time in milliseconds taken for the server ticker to process entity updates.

GRID_UPDATE_SECTIONS : number

Number of grid sections updated in the last grid update cycle.

ENTITY_GRID_UPDATE_TIME_MS : number

Total time in milliseconds taken for the entity grid to update in the last cycle.

NUMBER_OF_ENTITIES : number

Total number of entities registered on the server.

ENTITIES_HALF_TICKED : number

Number of entities that are being half-ticked on the server.

ENTITIES_FULL_TICKED : number

Number of entities that are being fully ticked on the server.

NON_TICKED : number

Number of entities that are not being ticked on the server.

REPLICATE_PLAYER_TIME_MS : number

Average time in milliseconds taken to replicate entities to a player.

BYTES_RECEIVED_PER_SEC : number

Average number of raw bytes received per second by the server for entity replication. Does not include compression.

BYTES_SENT_PER_SEC : number

Average number of raw bytes sent per second by the server for entity replication. Does not include compression

PACKETS_SENT_PER_SEC : number

Average number of packets sent per second by the server for entity replication.