Shared.Stats¶
Stores statistical data.
REPLICATE_PERMISSIONS :{[number]: boolean} | nil¶
A table mapping UserIds to booleans indicating whether that user is allowed to receive server stats updates. If nil, stats are sent to all players.
Client¶
TOTAL_ENTITIES_CULLED : number¶
Total number of entities that have been culled on the client.
ENTITIES_MOVED_THIS_FRAME : number¶
Number of entities that had their CFrames moved in the current frame.
TOTAL_CLIENT_ENTITIES_CHECKED_THIS_FRAME : number¶
Total number of client entities that were checked for updates in the current frame during interpolation.
TOTAL_CLIENT_ENTITIES : number¶
Total number of entities registered on the client.
AVG_INTERPOLATION_TIME_MS : number¶
Average time in milliseconds taken for interpolation calculations on the client.
BYTES_RECEIVED_PER_SEC : number¶
Average number of raw bytes received per second by the client for entity replication. Does not include compression.
NEW_ENTITIES_PER_SEC : number¶
Average number of new entities registered per second on the client.
REMOVED_ENTITIES_PER_SEC : number¶
Average number of entities removed per second on the client.
ENTITY_REMOVALS_PER_SEC : number¶
Average number of entity removals processed per second on the client.
Server¶
AVG_TICKER_TIME_MS : number¶
Average time in milliseconds taken for the server ticker to process entity updates.
GRID_UPDATE_SECTIONS : number¶
Number of grid sections updated in the last grid update cycle.
ENTITY_GRID_UPDATE_TIME_MS : number¶
Total time in milliseconds taken for the entity grid to update in the last cycle.
NUMBER_OF_ENTITIES : number¶
Total number of entities registered on the server.
ENTITIES_HALF_TICKED : number¶
Number of entities that are being half-ticked on the server.
ENTITIES_FULL_TICKED : number¶
Number of entities that are being fully ticked on the server.
NON_TICKED : number¶
Number of entities that are not being ticked on the server.
REPLICATE_PLAYER_TIME_MS : number¶
Average time in milliseconds taken to replicate entities to a player.
BYTES_RECEIVED_PER_SEC : number¶
Average number of raw bytes received per second by the server for entity replication. Does not include compression.
BYTES_SENT_PER_SEC : number¶
Average number of raw bytes sent per second by the server for entity replication. Does not include compression
PACKETS_SENT_PER_SEC : number¶
Average number of packets sent per second by the server for entity replication.