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Server.ServerClock

Manages server time and synchronization with clients.

Functions

ConvertTo(player: Player, clock: number, environment: "Server" | "Client") -> number

Converts a timestamp from server time to client time or vice versa for the given player.

  • player - The player to convert the time for.
  • clock - The timestamp to convert.
  • environment - Specify "Server" to convert from client time to server time, or "Client" to convert from server time to client time.