Server.Receiver¶
Handles receiving entity updates from clients on the server.
Functions¶
RegisterMiddleMan(name: string, priority: number, callback: function) -> ()¶
Registers a middleman function that processes incoming entity updates before they are applied.
name- The name of the middleman.priority- The priority of the middleman. higher priority runs first.callback- The function to call for processing. It should take parameters(player: Player, entity: Entity, cframe: CFrame, time: number) -> boolean. Return true to block the update, else allow it.
UnregisterMiddleMan(name: string) -> ()¶
Unregisters a previously registered middleman function.